This is where the roguelike nature of the game comes distinctly into play, as you can pick from a random assortment of truly useful tools. Each time you beat a segment, you are rewarded with a random upgrade. Each world gradually introduces new dangers and mechanics, such as the spike traps in the Catacombs or the need to constantly find air bubbles while falling through underwater segments. The world of Downwell is split between 4 distinct worlds which are themselves separated into 3 segments. What does matter is playing the game feels utterly unique and awesome. You don’t know why, as there isn’t much in the way of plot, but frankly it doesn’t matter. Yes, much like Bayonetta, the unnamed protagonist is armed with deadly weapons on his feet. Luckily, you can do more than avoid said creatures, and this is all thanks to the game’s most unique feature – the gunboots. There’s a distinct rhythm to it, once you get the hang of things. You have to fall farther and farther down the well, avoiding debris and malevolent creatures as you do so. The basic mechanics of the game are beautifully simple. I say “essentially” because I have never played a roguelike that felt more like a platformer before. The first thing you should be aware of is that this game is essentially a roguelike. Little did I know how far down the rabbit hole I would fall as I started playing… I was completely ignorant of the hype, and honestly bought it for two simple reasons – it was ridiculously inexpensive at $2.99, and I appreciated the pixelated graphics. Keep at it! You'll get the beast eventually.I didn’t really know what I was getting myself into when I bought Downwell on Steam. If you get good with everything it doesn't matter. I agree with ssharky about the holy trinity of gem upgrades and will forever call them that going forward :)ĭon't waste time on reverse engineering. Youth and Safety jetpack are always my first choice if they come up early. Safety Jetpack is excellent for early levels. In Limbo you should shoot for 25x combos, just like starchy says. I think you should go for 15x combos the whole way down until Limbo. My advice is to take EVERY gun module you come across. I agree, spinning arm style is probably your best bet if you're just wanting to beat the boss for the first time there will be a time when you're almost dead and it shows up at the perfect moment. avoid the temptation to grab it for the +1 extra health. gem sick > time out > candle > rocket jump > rest in pieces > safety jetpackĪpple is a weird special case. I used to get reverse engineering so i could really double down on health in the second half of the game, and get rid of machine gun upgrades, but i never bother anymoreĮverything else sucks. Gunpowder blocks is fun in caverns but only get it if you're playing for speed or combos, rather than health you really really really want all three by the time you get to limboĭrone and hot casings are nice in limbo but I don't bother with them early Gem powered, poppin gems, and gem attractor are the holy trinity. I usually don't bother with it past the catacombs Youth is good but obviously has diminishing returns over time. And having reliably regular stores lets you be picky and only buy +2 health or +1 max health items which are the best value Member's card which is the second best way to get more health. there is no better way to get health, and health is everything Since you're not trying to get combos anyway, omnomnom is the best powerup by a huge margin. If you see a machine gun in limbo you can skip it You get enough guns to be a little picky. Especially don't try to get combos in the catacombs. You're probably losing more health trying to do combos than you're buying with the money you earn doing combos. Combos are harder to get with spinning arms and more dangerous. Stop trying to get combos (until you get to limbo). even with perfect play floaty doesn't get you enough money to buy an extra health or two ammo every level, so this is better value With spinning arms you are getting about 1 extra weapon grab per level. Here's how I played when I was about as good as you are:
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